Review: Geekomancy by Michael R. Underwood

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GeekomancyPhotobucket

So, you know the usual Urban Fantasy book?

The one that(probably) has a woman in strange, uncomfortable and maybe even physically impossible pose on the cover? Wearing little in the way of clothing and perhaps even holding a weapon of some kind? You know, the one with a main character full of snark, who flings magic and kicks asses in a world hidden beneath the ‘real’ one?

That Urban Fantasy book? Get that book.

Got it? Ok. Good.

Now drown that fucker in a vat composed of the pure essence of geekdom: Firefly, ST, SW, Gaming, TCG’s, D&D, Doctor Who, The liver of Joss Whedon, etc.

What do you end up with? An Urban Fantasy with so much Geek you can smell pizza grease, mountain dew and acne medicine through your screen. In other words, you get this book.

The story centers on Ree, our snarky heroine, who is a screenwriter(read: barista) that stumbles upon the secret world of pop-culture fueled magic and struggles to figure out just how one becomes a Big Damn Hero.

Y’know, the usual UF story.

Just with Geek ™.

There’s enough snark and ass-kicking to keep me entertained and it has a magic system that I wouldn’t mind exploring in more detail. Then there’s the Geek references which, while almost too much at times, were mostly enjoyable.

The ending leaves a lot to be desired, which takes away a star in my book, but I’m satisfied enough as a whole that I’m still looking forward to future installments in this series.

Four Gorram Stars.

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